A blog on the Preservation Leadership site argues that in video games, place is one of the most important components to player engagement.
image from Blog/ Tenement Museum NY
Khanh Vo and Mariaelena DiBenigno, write for The Preservation Leadership blog:
In video games, place is arguably one of the most important components to player engagement. From the smoke-filled streets of the ‘Silent Hill’ series to the bloody battlegrounds of the ‘Call of Duty’ franchise, video game makers carefully plan when and where to set the scene. Specifically, historically relevant locations help advance the games’ narratives and encourage a powerful, if unexpected, interactivity with the past. Though perhaps not the initial intent of creators or consumers, preservation happens all the time within the virtual realities of video games. This accessible re-creation occurs in several ways—or on several levels—across interactive gaming.